| Ambient box [message #2222] |
Wed, 07 March 2012 17:47  |
andrewdobson Messages: 14 Registered: March 2012 |
Junior Member |
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Thought I'd share something I've been building for the past couple of weeks - an ambient music toy built using NAPE and Starling in AS3.
http://www.andrewdobson.co.uk/blog/?p=165
Have to say that NAPE has been a joy to work with. I'd done tests for the project a while ago using Box2D and Fisixengine, but I've found NAPE to be by far the most userfriendly and logically consistent engine. Thank you for it, and thanks for the help in the other thread squashing that bug.
Would appreciate any bug reports, optimisation ideas and feedback on the toy. I'm working on an iPad port at the moment - struggling a little with Starling touch events and performance at the moment but getting there. Hopefully soon! Will also publish source code very shortly, it's a bit messy for public consumption at the moment.
Warning: because I'm using high quality audio samples, it's 11Mb so you'll need a fast connection!
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| Re: Ambient box [message #2223 is a reply to message #2222] |
Wed, 07 March 2012 18:35  |
dELtaluca Messages: 2258 Registered: July 2010 Location: Malden Rushett, Surrey |
Senior Member Administrator |
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Relaxing!
Regarding the out of bounds stuff, you can probably use more, smaller time steps since there are so few physics objects and nape is by no means the bottleneck here!
Aka instead of:
space.step(dt,...)
you do for instance:
space.step(dt/2,...)
space.step(dt/2,...)
even on ipad you should be able to get away with this with so few objects, though I'd obviously suggest testing
I created nape!
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