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| Re: Tutorial Series [message #1364 is a reply to message #1356] |
Mon, 17 October 2011 09:01   |
dELtaluca Messages: 2225 Registered: July 2010 Location: Malden Rushett, Surrey |
Senior Member Administrator |
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I'll watch them tonight, but perhaps you might consider contributing to the nape documentation itself? (documentation generator compiles on windows/mac/linux and it, together with the xml descriptors are available on github)
I created nape!
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| Re: Tutorial Series [message #1370 is a reply to message #1356] |
Mon, 17 October 2011 14:49   |
dELtaluca Messages: 2225 Registered: July 2010 Location: Malden Rushett, Surrey |
Senior Member Administrator |
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new nape is hosted on github (https://github.com/deltaluca/nape)
to work on the documentation, you'd need to clone the repo and then everything for the documentation is in the 'doc-gen' directory
there is a makefile in there which is for unix systems (similar commands can be used on windows), you'll also need haxe and my preprocessor caxe (caxe is on github also and compiles for windows and unix systems).
implementing the clean_run make option might be a bit hard on windows, but it is not really necessary to use that command at all, what you'll need to implement on windows would be the 'build' option only to compile the generator (might need to modify the arguments to haxe if you're not on a 64bit system)
from there, the default is to supply the generator with no arguments, in which case it will use every .xml file it can find in the xml directory. Or if you're just building a single file and don't care too much about links with other parts of the documentation you can supply it with one or more .xml paths to generate only that file on it's own for quick testing.
the descriptions of the xml format for the pages is in the readme file on the github page in the doc-gen directory.
[Updated on: Mon, 17 October 2011 14:50] I created nape!
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| Re: Tutorial Series [message #1664 is a reply to message #1470] |
Tue, 24 January 2012 00:06   |
SPGames Messages: 12 Registered: October 2011 |
Junior Member |
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Hey gang,
Just wanted to post up a quick note about the tutorial series, if you found it through here.
I've just got my hands on my new computer so I will be continuing the series post-haste. Expect to see part 3: Joints, in the near future. I'll then be going into further detail (probably with only Nape as it's becoming my favorite engine quickly) in regards to a few things that I've been working on.
Cheers,
David.
I'm a Flash Developer!
Visit my blog @ http://spgamestudio.blogspot.com/
And my youtube channel @ http://www.youtube.com/user/SPGameStudio?feature=mhee
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| Re: Tutorial Series [message #2244 is a reply to message #1977] |
Thu, 08 March 2012 02:24   |
SPGames Messages: 12 Registered: October 2011 |
Junior Member |
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Hey mate, yeah, realised that I had gotten the height and width mixed up after I did it and couldn't be bothered doing a second run. Might put an addendum in the next movie.
Speaking of which, if you go check out my blog, I've got some info about the next in the series. I'm going to try and up the production value somewhat, so I'm taking a bit more time to develop this one. Plus, I've got a new job so time is pretty sparse to get things done. But rest assured, I'm going to be putting a new movie out in the coming weeks.
Thanks,
David.
I'm a Flash Developer!
Visit my blog @ http://spgamestudio.blogspot.com/
And my youtube channel @ http://www.youtube.com/user/SPGameStudio?feature=mhee
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