| Package | nape.shape |
| Class | Polygon |
| Inheritance |
Polygon Shape Interactor |
Convex, simple polygon. Winding is not important.
You will be given errors should you try to simulate an invalid polygon (through a call to space.step() when space contains a rigid body with an invalid polygon).
Public Properties
| Property | Defined By | |
|
localVerts : Vec2List [read-only] Mutable vertex list |
Polygon | |
|
worldVerts : Vec2List [read-only] Immutable vertex list |
Polygon | |
|
edges : EdgeList [read-only] Immutable edge list |
Polygon |
Constructor
| Constructor | ||
|
new(localVerts:CompatiblePolygon, ?material:Material, ?material:Material, ?filter:InteractionFilter) Construct a new Polygon |
Public Methods
| Method | Defined By | |
|
const
validity() : ValidationResult Whether polygon is valid for simulation |
Polygon |
Public Static Methods
| Method | Defined By | |
|
static
copy(polygon:const Polygon) : Polygon Deep* copy of polygon |
Polygon | |
|
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||
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static
rect(x:Float, y:Float, width:Float, height:Float, ?weak:Bool=false) : Array<Vec2> Vertex list for rectangle |
Polygon | |
|
static
box(width:Float, height:Float, ?weak:Bool=false) : Array<Vec2> Vertex list for aligned box |
Polygon | |
|
static
regular(width:Float, height:Float, edgeCount:Int, ?angleOffset:Float=0.0, ?weak:Bool=false) : Array<Vec2> Vertex list for regular aligned polygon |
Polygon |
Property Detail
| localVerts | property |
readonly property localVerts : Vec2ListVertex list for polygon in local coordinates
| worldVerts | property |
|
readonly property worldVerts : Vec2ListImmutable vertex list for polygon in world coordinates. Will give errors when Polygon is not within a rigid Body.
| edges | property |
|
readonly property edges : EdgeListImmutable list of edge data. Edge at index 'n' corresponding to vertices 'n' and 'n+1' with wrap-around.
Constructor Detail
function new(localVerts:CompatiblePolygon, ?material:Material, ?material:Material, ?filter:InteractionFilter)Construct Polygon with given local vertices, the Vec2 values will be copied on instantiation so that the same list of Vec2s can be used without explicit copying.
● material defaults to new Material()
● filter defaults to new InteractionFilter()
Error if:
localVerts contains null entries
Method Detail
| validity | method |
const function validity() : ValidationResultIf you're unsure of the validity of a polygon which would give errors on an attempt to simulate, this method can be used to check for validity and what is wrong if it is not valid.
Static Method Detail
| copy | static | method |
static function copy(polygon:const Polygon) : PolygonError if:
polygon==null
See Also
| rect | static | method |
|
static function rect(x:Float, y:Float, width:Float, height:Float, ?weak:Bool=false) : Array<Vec2>Vertex list for rectangle. If weak=true, then the Vec2's will be weak
| box | static | method |
|
static function box(width:Float, height:Float, ?weak:Bool=false) : Array<Vec2>Vertex list for a box aligned at the origin. If weak=true, then the Vec2's will be weak
| regular | static | method |
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static function regular(width:Float, height:Float, edgeCount:Int, ?angleOffset:Float=0.0, ?weak:Bool=false) : Array<Vec2>Vertex list for a regular polygon aligned at the origin with vertices starting from an angle of angleOffset. If weak=true, then the Vec2's will be weak

Show Inherited Properties